Why We Play Games: Four Keys to More Emotion without Story

August 27, 2006

Nicole Lazzaro, President (Abstract March 8, 2004). Player Experience Research and Design for Mass Market Interactive Entertainment.

Full Article

Summary

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: